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Road fighter armor retex
Road fighter armor retex







road fighter armor retex
  1. #ROAD FIGHTER ARMOR RETEX FULL VERSION#
  2. #ROAD FIGHTER ARMOR RETEX MODS#

I've put many hours the last few weeks into this guide, but I still have many more hours of work left before I am comfortable with the way it looks and works. The Fear and Loathing in New Vegas Guide is starting to take shape. By EssArrBee with feedback from many others, rootsrat, WilliamImm, redirishlord, brainfever, tomtinBreeX, Kelmych and more that I can't remember ATM.PELTAPALOOZA is my attempt to bring more life and color to the game that we love - Skyrim.Fallout New Vegas Guide Fear & Loathing in New Vegas If you've made it this far, then I thank you for your patience. You'll get the sharp detailed floor pelts with a shared set between the walls and beds. For those with less robust PCs, download the Lite version, which gives you 6 pelts in the game.

#ROAD FIGHTER ARMOR RETEX FULL VERSION#

If you can play with hi-res textures and have a good gaming rig, then download the Full version and get all 9 pelts in your game. It all comes down to choice, what your setup can handle. The floor pelt meshes now scale 100% of the new square textures, so they look nice and sharp in the game without distortion. The original meshes treat all the pelts the same, but they aren't being used in an identical fashion. The meshes also required some adjustment of the UV scaling to better display the textures without stretching. OK, so when is this longwinded business over? Almost, I promise. I tried to get that appearance into these new textures. For the floor pelts, I endeavored to create unique normals that had real dimension and a sense of softness to them. Farmhouses are made up of rough wood and stone textures, and I wanted contrast with the pelts. For PELTAPALOOZA, I dispensed with the original normals, and made new normal maps that were universal enough to be shared between the pelts on the walls and beds.

#ROAD FIGHTER ARMOR RETEX MODS#

I want my mods to be useable for as many people as possible.Īnother thing that bothered me was the default normal maps were lacking in depth, and made the pelts look more like cardboard cutouts (especially on the floors). As with all my mods, performance is always a major consideration. That eliminated adding an extra set of 1024x2048 textures. I also determined that since my original textures were designed to work with the default normal maps, that I could eliminate one set of normals, by having the walls and beds share the same normal maps. Pelt textures are double layer to begin with, so there's a significant VRAM savings having 2048x2048 textures instead of 2048x4096 textures.

road fighter armor retex

This was important, because I wanted to expand the pelts used by the game in the most performance friendly fashion as possible. The meshes allowed the textures to be in the normal 1X1 dimensions. What the floors needed was a real 2K texture.Īfter much experimentation, I discovered that while the wall and bed textures needed to be their original 1x2 (1024x2048) dimension to display properly in game, the floor textures did not. 1024x2048 was perfectly sufficient for the wall and bed pelts, but the scaling of the floor pelts made them often stretched and blurry looking. It was great to have choice, but the limitation of only being able to use three at a time was annoying. One nagging issue remaining was that only one set of (3) pelt textures could be used in the game. My aim was to create pelts that were both attractive and distinctive. I always thought of the pelts as the "artwork" of the inns and taverns. So, I designed 4 sets of the three pelt textures to give people options in decorating their game.

road fighter armor retex

They were too bland and generic looking, even at the hi-res pack size.

road fighter armor retex

LONG STORY - PELTAPALOOZA grew out of my Pelts of Skyrim mod, which I made originally because I disliked the default Bethesda pelt textures.









Road fighter armor retex